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xxii
DL.2 Digital Light User Manual
1
2
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27
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321
322
DL.2 Digital Light
1
Contacting High End Systems
2
Declaration of Conformity
4
Product Modification Warning
5
FCC Information
5
Important Safety Information
5
Fog Machine Warning
6
Packaged Media Notice:
6
Warranty Information
6
Table of Contentsii
9
Chapter 5: Tutorials
11
Chapter 11: Global Functions
14
Chapter 1:
23
Product Overview
23
Graphics Engine
24
Hardware
25
Chapter 2:
27
Setup and Configuration
27
Hardware Components
28
Attaching a Power Cord Cap
29
Mounting the Fixture
30
Mounting the Fixture Upright
31
Truss Mounting
31
Linking DL.2 Fixtures
32
Linking Configurations
33
Powering On the Fixture
34
Homing the Fixture
35
The DL.2 Menu Display Panel
35
Software Setup
36
Configuring DL.2 Fixtures
38
DMX Control Setup
40
Shutting Down the Fixture
41
Chapter 3:
43
The DL.2 Menu System
43
LCD Display Power Button
44
Navigating the Menu
45
DL.2 Menu Options
46
Menu Screen Descriptions
49
DMX_Protocol Tab
50
DMX_Protocol_Motion Screen
50
DMX_Protocol _Global Screen
50
DMX_Protocol _Obj Screens
50
DMX_Raw Screen
51
Movement Options
52
Timeout Options
52
Display Options
52
Restoring Factory Defaults
53
File Screen
54
Test Tab
55
Info Tab
56
Reset Screen
57
CHAPTER 3
58
Chapter 4:
59
DL.2 Protocol Levels
61
Axon Protocol Levels
62
Lighting Console Tips
63
Play Speed
64
Mask Strobe
64
Play Modes (Opacity)
64
Control Channel Functions
64
CHAPTER 4
66
Chapter 5:
67
Tutorials
67
Define Graphic Object 1
68
Define Graphic Object 3
68
Create Crossfade Cues
68
Apply Transparency Effects
69
Define Graphic Object 2
70
Lesson 5: Viewpoint
74
Adjust Global Viewpoint Mode
75
CHAPTER 5
76
Chapter 6:
77
Graphics Engine Overview
77
Graphics Control Hierarchy
78
Graphics Engine Function Flow
79
Graphics Engine Functions
80
Chapter 7:
81
Content Selection Parameters
82
Media Folder
83
Media File
84
Defining a Media File Segment
85
Defining Playback
86
Playback Speed
87
CHAPTER 7
88
Chapter 8:
89
Rotation Parameters
91
Y Rotation
92
Z Rotation
93
Scaling the Object
94
Scaled 3 times in Y direction
95
Changing Object Position
97
Z Position
99
CHAPTER 8
100
Chapter 9:
101
Visual Mode
102
Visual Mode Options
104
Chroma Shift
105
Drop Shadow
106
Exposure Control
107
Faux LED
108
Faux Tile
109
Film Roll
110
Fire Gradient
110
Fuzzifier
111
Gray maker 1
112
Gray maker 2
113
Negative Art
115
Pan and Scan
116
Pixelate
117
Posterizer
118
Push to Red
119
Push to Sepia
120
ShakeNBake
121
Texture Mixing
121
Zoom Blur
121
Effect Mode Adjustments
123
Sets Sphere’s
125
Adjusts
125
CHAPTER 9
126
Chapter 10:
127
Synchronization Parameters
128
Chapter 11:
129
Global Functions
129
Global Control
134
On-Screen Frame Statistics
135
Masking Control
136
Mask Size
137
Mask Edge Fade
138
Image Edge Fade
139
Global Viewpoint Mode
142
Viewpoint Position X
143
Viewpoint Position Y
143
Viewpoint Position Z (Zoom)
143
CHAPTER 11
144
Chapter 12:
145
Adjusting the Collage Array
153
Selected
154
Collage Setup Example
155
Spherical Mapping Setup Guide
156
Spherical Mapping Tips
158
CHAPTER 12
160
Chapter 13:
161
Effect Mode Color Options
162
Chromakey
163
Chromakey , Inverse
164
CMY Add All Pixels
165
CMY Add Non-black Pixels
165
Color Cycle
166
Color DeConverge
166
Colorize Gray Scale
166
Color to Alpha
167
Color to Alpha, Inverted
167
DotP and Resample
167
Edge Fade Color
167
Color Cycle
168
Intensity Key
168
Mask Color
169
and Edge Fade Color
169
RGB Add, All Pixels
169
RGB Add2, All Pixels
170
RGB Add to Non-black Pixels
170
RGB Invert and Swap to BRG
171
RGB Invert and Swap to GBR
171
RGB Swap to BGR
172
RGB Swap to BRG
172
RGB Swap to GBR
172
RGB Swap to GRB
173
RGB Swap to RBG
173
Scan Line
173
Solarize
174
Solid Color RGB
174
Geometric Effect Options
175
Curved Surface Support
176
Downward Vertical Streaks
178
Edge Detect Black and White
179
Edge Detect Color
180
Framing Shutter Emulation
182
Gaussian Blur
184
Horizontal Mirror
185
Image Scale and Rotate
185
Magnifying Lens
186
Object Effect Global Effect
187
Picture in Picture
189
Pixel Twist
190
Raindrop
190
Sinewave, Circular
191
Sinewave, Horizontal
192
Sinewave, Vertical
192
Vertical Slats
193
Horizontal Slats
193
Spherical Mapping
194
Texture Ripple, Circular
197
Texture Ripple
198
, Horizontal
198
Vertical
198
Transparent Wipes
199
Chapter 14:
201
Fixture Motion Functions
201
MSpeed (Motor Speed)
202
Control Function Options
202
Projector Control
203
Chapter 15:
205
Live Video Input and Control
205
Live Video Connection Options
206
Camera Zoom
207
Camera Focus
207
IR Illuminator
207
Camera Shutter
208
White Balance Mode
208
Orientation
208
Camera Effects
208
Chapter 16:
209
Launching the CMA
210
Launching the CMA on Axon
211
Auto Discovery
211
The Management Client Window
212
Windows OS
213
Preloaded Stock Content
214
Custom User Content
214
Media Files
214
3D Object Files
214
Viewing Content
215
Managing User Content
216
Valid DMX Values
217
Moving Files Between Fixtures
220
Archiving User Content
221
Deploying a Content Archive
222
Cloning User Content
223
Deleting Content
224
DMX Summary
224
Upgrading Software
224
Upgrading the CMA Software
225
Upgrading Server Software
225
Editing Configuration Values
227
Configuration Example
228
Configuration Options
229
Axon Configuration Options
232
Chapter 17:
233
Filter Warnings
234
° tilt position
235
Replacing the Lamp
237
Replacing the Fuse
238
Replacing Motor Driver Board
239
Fixture Head Driver Board
240
Troubleshooting
241
Button Action
242
Inactivity Timer
242
System State LEDs
243
Board LED States
244
Frequently Asked Questions
246
Chapter 18:
247
Restoring the System
247
Appendix A:
251
DL.2 and Axon DMX Protocol
251
Commands
252
Channel #
253
Function Description
253
Value Default
253
DL.2 Axon dec. % dec. %
253
Global Effects
254
Global Mask
264
Global Image Edge Fade
265
Global Keystone Correction
266
Global Viewpoint
266
Graphic 1 Functions
268
Graphic 1 Content Definition
268
Graphic 1 Synchronization
269
Graphic 1 Effects
269
Graphic 1 Rotation
279
Graphic 1 Scaling
280
Graphic 1 Position
280
Graphic 2 Functions
281
(Standard, Dual)
281
Graphic 2 Content Definition
281
Graphic 2 Synchronization
282
Graphic 2 Effects
282
Graphic 2 Rotation
292
Graphic 2 Scaling
293
Graphic 2 Position
293
Graphic 3 Function
294
(Standard Protocol)
294
Graphic 3 Content Definition
294
Graphic 3 Synchronization
295
Graphic 3 Effects
295
Graphic 3 Rotation
306
Graphic 3 Scaling
307
Graphic 3 Position
307
APPENDIX A
308
APPENDIX B
310
MSpeed Conversion Table
310
Appendix C:
311
Creating 3-D Objects
312
Managing Custom Content
312
Mechanical
313
Electrical Specifications
314
Projector Specifications
314
Camera Module Specification
314
Environmental Specifications
314
Video Connectors:
315
APPENDIX D
316
DL.2 Specifications
316
Appendix E:
317
Safety Information
317
Appendice E
318
Anhang E
319
Apéndice E
320
Vigtig Sikkerhedsinformation
321
APPENDIX E
322
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